The cost of gaming... + Trine review
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By Antman in Gaming Published: Thursday, 09 July 09 - 06:15 AM (GMT +10:00) Last Updated: Friday, 30 October 09 - 01:23 AM (GMT +10:00) |
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Game prices are always causing a stir. Well they do here in Australia anyway, with games now costing over $100AUD for a new release. But these high costing games still get sold. Usually due to the amount of advertising, production cost and all that, so they need a high price to make a profit. There there are games, that are way over hyped, and usually a sequel to something, that no matter how bad it is, will still sell. It seems the price of a game is judged by how well known it is, not the quality of the game. I mean sure, there are decent games out there for high prices, but we must admit, not ALL of them are great moments in gaming… Then there is games that have a higher then expected price, not due to production cost, or hype, but the quality of the game makes up for the price, and makes you satisfied you made a decent purchase. This is what the game Trine comes under.
Trine is an Indie game, created by the team from Frozenbyte, also known for making Shadowgrounds, and its expansions. Before the game even came out, people were complaining about the price of it. Not wanting to pay $30USD (around $40AUD) for an indie game.
It took me almost 9 hours to beat Trine. Now some people might say that’s not that long for a game worth that amount, but a game isn’t just judged by its length, it’s about quality, and the content. I beat Trine in one 9 hour sitting. Now if a game can get me to not put it down for that long, then it must be doing something good. The graphics are great, it has just enough combat and physics puzzles so neither feels too dragged out, and a nice range of skills and abilities to keep you interested. It has replay value, as you only unlock the very hard difficulty after the first play through, plus for the people who try for achievements, there is a wide range to get, which will have you playing through each level multiple times, trying to find that last experience.
I was surprised that I could play through a level a few times in a row, and it rarely got boring, due to the range of ways you can do things. Such as swinging around with the thief, building bridges with the wizard, or just charging through with the knight, or a combination of all of them. And this is just single player! Though co-op is limited to local, meaning you and 2 other friends on the same screen, I have barely heard anything bad about it. It adds another layer of fun to the game, adding co-operation among your friends to get through the levels.
Now, there was one downside to this game that a lot of people have complained about. That is, as I mentioned, the co-op is only limited to local. Frozenbyte, have said they will think about TRYING to add LAN and/or online co-op, if they have enough sales, and the time to work on it.
To answer the original question, is this game worth $30, id have to say yes, it’s the perfect price for it. Lots of people are saying that they aren’t buying the game due to there being no online co-op. Well, that’s their loss, they are missing out on a unique and fun gaming experience, that is a great time filler if you have a few hours to yourself and not sure what to do. But be warned, if you start playing this as a time filler, you may in fact lose track of time, and by the time you notice, its 4am and you have to get up in a few hours like what happened to me! If a game can do that, it’s worth at least $20. But with the features this game has, its replayability, and the co-op it does have, it definitely is worth the $30USD. If it had online co-op, I believe people would be happy to pay $35 - $40 at least. Trine may not have the longest play time to get through it, but what it has got looks fantastic, and deserves your $30.
- Antman
Leave any comments in the forum. Comments are greatly appreciated.
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